Baldur's Gate MOD for

Diablo II: Lord of Destruction


Visit us at
http://bgmod.d2mods.com
Contact us: bgmod@planetdiablo.com
Pop by forum at http://bgmod.cjb.net

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Current Version: Baldur's Gate Mod Beta 1.06


Contents :-

1) Contents of .Zip file
2) How to install
3) Important Info
4) Latest Beta Changes
5) Frequently Asked Questions

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In this .Zip file:
  - bg106_patch_d2.MPQ
  - D2client.dll
  - D2common.dll
  - D2game.dll
  - Readme.html

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How to install the BGmod :-

1) Back up the original files from your Diablo II directory (eg. C:\Diablo II\):
  - Patch_d2.mpq
  - D2client.dll
  - D2common.dll
  - D2game.dll

2) Extract the contents of the .Zip into your Diablo II directory and rename the BGmod MPQ to Patch_d2.mpq

3) Run the BGmod using your usual method of starting up Diablo II

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Important Info :-

DO NOT cross characters over from D2/LoD or any other mod. Characters from pre-1.04 are not compatible.
Characters from 1.05 are compatible, however you will need to discard the following:
  - All arrows and bolts
  - All uniques except the Cube and other quest related uniques, Spheres & Flail of the Ages
  - All Class-specific Jewels

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Latest Beta Changes :-

Beta 1.06

Character Changes
  • Classes have been renamed to their closest fit in the BG context
  • All classes have 22 skills (some new) and different level thresholds in a whole new experience table
  • Upon startup, all characters will have 50 stat pts, 1 skill pt and 1500 gold to purchase their starting equipment
  • Otherwise, you're equipped with a poignard

    Gameplay Changes
  • Cespenar the Imp replaces the Cube and will be given by Akara upon completion of Cain's release from Tristram
  • Act 2 has been restructured. Get ready to get inexplicably lost
  • Radamant has disappeared from his abode in the sewers. If you find him, pat yourself on your back and kill him for Atma
  • The Full Horadric Staff can be gotten on Lvl 4 of the Temple of the Defiled in Dry Hills
  • There is a hidden entrance into the castle, rumour has it thatthe Ancient Tunnels outside town descend deep beneath the town.

    Interface Changes
  • New Control Panel
  • New screen for Cespenar's Inventory
  • New Title Screen/Game Select Screen/Char Select Screen
  • New Loading Screen

    Item Changes
  • New Uniques and Set items
  • Runewords are now in - check the Runewords page on the website for more info
  • NM will sell a combination of Normal and +1 items, while Hell will sell +1s only. +2 items will have to be gotten via gambling or killing
  • Potions come in 4 classes, Lesser, Regular, Greater, Full.
      - Lesser will recover a minimum of 25%
      - Regular will recover a minimum of 50%
      - Greater will recover a minimum of 75%
      - Full will recover maximum
  • Arrows and Bolts may spawn with +1/+2 suffixes and elemental damage prefixes

    Cespenar Recipe Changes
  • Crystals only work on Normal, Magical and Rare items
  • Arrow/Bolt heads increase AR/Dmg of the the corresponding missile
  • In Normal difficulty, there are limits imposed on the usage of magic potions :-
      Socket Creation - Weapons + 1-4 AB (up to 6 in NM)
      Socket Creation - Armor + 1-3 AB (up to 6 for torso/shield, 4 for Helms/Gloves/Boots in NM)
      Rare Item Maker - Item + 1-3 SP (up to 5 in NM)
      Set/Magic Maker - Magic Item + 1-3 CW (up to 5 in NM)
  • Collector's Wish and Smith's Pride will not yield uniques

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    Frequently Asked Questions :-

    Why don't some of the changes you listed show up?
    Did you install the files, especially the dlls properly? They have to be put in the right place otherwise they will not be recognised by the game.

    My 1.05 character claims to have a bad inventory.
    Did you go through your character to remove the items stated in
    Important Info? if any of these items are in your inventory (or your mercenary's) you will have to remove them.

    Can BGmod be played on the Realms?
    No, this mod is not meant to be played on the Realms.

    I need tech support for ...
    Pop by our Forums, the link is at the top of the page.

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